Everything about Transaction Processing totally explained
» For other meanings, see the disambiguation page at Transaction.
In
computer science,
transaction processing is information processing that's divided into individual, indivisible operations, called
transactions. Each transaction must succeed or fail as a complete unit; it can't remain in an intermediate state.
Description
Transaction processing is designed to maintain a computer system (typically, but not limited to, a
database or some modern
filesystems) in a known, consistent state, by ensuring that any operations carried out on the system that are interdependent are either all completed successfully or all canceled successfully.
For example, consider a typical banking transaction that involves moving £500 from a customer's savings account to a customer's checking account. This transaction is a single operation in the eyes of the bank, but it involves at least two separate operations in computer terms: debiting the savings account by £500, and crediting the checking account by £500. If the debit operation succeeds but the credit doesn't (or
vice versa), the books of the bank won't balance at the end of the day. There must therefore be a way to ensure that either both operations succeed or both fail, so that there's never any inconsistency in the bank's database as a whole. Transaction processing is designed to provide this.
Transaction processing allows multiple individual operations to be linked together automatically as a single, indivisible transaction. The transaction-processing system ensures that either all operations in a transaction are completed without error, or none of them are. If some of the operations are completed but errors occur when the others are attempted, the transaction-processing system “rolls back”
all of the operations of the transaction (including the successful ones), thereby erasing all traces of the transaction and restoring the system to the consistent, known state that it was in before processing of the transaction began. If all operations of a transaction are completed successfully, the transaction is
committed by the system, and all changes to the database are made permanent; the transaction can't be rolled back once this is done.
Transaction processing guards against hardware and software errors that might leave a transaction partially completed, with the system left in an unknown, inconsistent state. If the computer system crashes in the middle of a transaction, the transaction processing system guarantees that all operations in any
uncommitted (
for example, not completely processed) transactions are cancelled.
Transactions are processed in a strict chronological order. If transaction
n+1 intends to touch the same portion of the database as transaction
n, transaction
n+1 doesn't begin until transaction
n is committed. Before any transaction is committed, all other transactions affecting the same part of the system must also be committed; there can be no “holes” in the sequence of preceding transactions.
Methodology
The basic principles of all transaction-processing systems are the same. However, the terminology may vary from one transaction-processing system to another, and the terms used below are not necessarily universal.
Rollback
Transaction-processing systems ensure database integrity by recording intermediate states of the database as it's modified, then using these records to restore the database to a known state if a transaction can't be committed. For example, copies of information on the database
prior to its modification by a transaction are set aside by the system before the transaction can make any modifications (this is sometimes called a
before image). If any part of the transaction fails before it's committed, these copies are used to restore the database to the state it was in before the transaction began (
rollback).
Rollforward
It is also possible to keep a separate journal of all modifications to a database (sometimes called
after images); this isn't required for rollback of failed transactions, but it's useful for updating the database in the event of a database failure, so some transaction-processing systems provide it. If the database fails entirely, it must be restored from the most recent back-up. The back-up won't reflect transactions committed since the back-up was made. However, once the database is restored, the journal of after images can be applied to the database (
rollforward) to bring the database up to date. Any transactions in progress at the time of the failure can then be rolled back. The result is a database in a consistent, known state that includes the results of all transactions committed up to the moment of failure.
Deadlocks
In some cases, two transactions may, in the course of their processing, attempt to access the same portion of a database at the same time, in a way that prevents them from proceeding. For example, transaction A may access portion X of the database, and transaction B may access portion Y of the database. If, at that point, transaction A then tries to access portion Y of the database while transaction B tries to access portion X, a
deadlock occurs, and neither transaction can move forward. Transaction-processing systems are designed to detect these deadlocks when they occur. Typically both transactions will be cancelled and rolled back, and then that'll be started again in a different order, automatically, so that the deadlock doesn't occur again. Or sometimes, just one of the deadlocked transactions will be cancelled, rolled back, and automatically re-started after a short delay.
Deadlocks can also occur between three or more transactions. The more transactions involved, the more difficult they're to
detect, to the point that transaction processing systems find there's a practical limit to the deadlocks they can detect.
ACID criteria (Atomicity, Consistency, Isolation, Durability)
- It allows sharing of computer resources among many users
- It shifts the time of job processing to when the computing resources are less busy
- It avoids idling the computing resources without minute-by-minute human interaction and supervision
- It is used on expensive classes of computers to help amortize the cost by keeping high rates of utilization of those expensive resources
- A transaction is an atomic unit of processing.
Implementations
Standard transaction-processing
software, notably
IBM's
Information Management System, was first developed in the
1960s, and was often closely coupled to particular
database management systems.
Client-server computing implemented similar principles in the
1980s with mixed success. However, in more recent years, the distributed client-server model has become considerably more difficult to maintain. As the number of transactions grew in response to various online services (especially the
Web), a single distributed database wasn't a practical solution. In addition, most online systems consist of a whole suite of programs operating together, as opposed to a strict client-server model where the single server could handle the transaction processing. Today a number of transaction processing systems are available that work at the inter-program level and which scale to large systems, including
mainframes.
An important open industry standard is the X/Open Distributed Transaction Processing (DTP) (see
JTA). However, proprietary transaction-processing environments such as IBM's
CICS are still very popular, although CICS has evolved to include open industry standards as well.
Further Information
Get more info on 'Transaction Processing'.
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